Showing posts with label ultramarines. Show all posts
Showing posts with label ultramarines. Show all posts

Monday, October 27, 2014

Ongoing projects

Hello readers and fellow dads!

This place clearly needs to liven up, so here are some stuff I have been working on or is ongoing right now. This is not all of it, but it was what I had in my "decent photos" folder. Hope you like it.


This is the Dead Rider from Malifaux. A model I actually bought mostly to complete my Ressurrectionists diorama, in the slot where Izamu used to be. That model is a bit out of theme with the rest of the crew. It  was a total nightmare to assemble, and even though it looks cool enough, it really was a horrible kit  to work with. I recommend waiting for the new plastic kit if you fancy this model.

Here's a fun little piece I speedpainted just because one of my friends (and fellow Painter Dad) had brought it to the table so many times unpainted that I just couldn't resist. This is just brass/copper, the new oxide paint, drybrushing and then a simple stone base in greys. Love it though, and now Mattias won't have to keep pushing this down his prio queue. ;)

Speaking of Mattias, here is a present I got for keeping an eye on his pet. Chronus, the Ultramarines tank-boosting sergeant! Fun model to paint and it actually got me hungering for some more techmarine goodness. Maybe a Thunderfire Cannon is in my future. That seems to be a very broken kit unfortunately.

Also, my Infinity Aridna crew is shaping up! This was an early WIP and these are actually done now, painted to a very basic tabletop standard but still playable. I really can't say enough good things about the quality Corvus Belli are putting out. Fantastic. But I will wait a while until I paint this gang to a higher standard. More pics and models to come though, this was an old pic!

Friday, January 11, 2013

Contemptor done

Finally! I actually learnt some new techniques on this one, plus it was super fun to build. I also really hate my gold paints, I have to I get me some of those new GW pots. Anyhoo, here it is. Hope you like it.


Here's an imgur album with more angles:

Wednesday, January 9, 2013

OOP is the new black

One oldschool powerfist sergeant I bought on the cheap on the Internet. Good stuff. Painted in one evening.

Friday, December 28, 2012

The Great Challenge

I really have to gather some steam for this lot. I just recovered from painting the Librarian in terminator army... wonderful sculpts, and the finecast is actually looking good.

Thursday, December 6, 2012

I hate white

I wish there was some kind of quick secret to learning to paint white, but I have this grim feeling it's just hours and hours of practise. Case in point: my Relic Contemptor, which is getting its basecoats. I'm thinking it will look a lot better with a wash and some more layering.

Thursday, October 11, 2012

Watching paint dry

So looking back at my last post, what I have accomplished in two months and a week is the following:

Ultramarines

  • 1 x Predator
  • Lasplas Razorback turret
  • Tactical squad (10)

Dark Eldar

  • Reaver jetbikes (1/3)

Tau

  • XV-8 Crisis Suit w/ drones
Not bad, eh? This is just what is finished, there has been some other WIP as well. 

Friday, August 3, 2012

State of affairs

So this post is something of a status update and a to-do list for my painting. Maybe not as interesting for you guys out there as it is for me; sorry for being egoistic here. But I think it will be interesting to look back at this post and see how things actually turned out.

Dark Eldar take a bit more time to do since I hold my self to a higher standard for my second painted army, and also I decided to base each model when painting and not wait with that until later, since later never comes...

Edit: when writing this list I am quite pleased with the progress, and I actually feel more motivated to attack the "ongoing" projects! Great stuff.

Ultramarines

Not started

  • 2 x Land speeder
  • 2 x Predator
  • Scouts squad (5)
  • Lasplas Razorback turret
  • Dreadnought

Ongoing

  • Tactical squad (10)
  • Assault marines squad (5)
  • OOP Librarian

Finished

  • Stormtalon Gunship
  • Razorback
  • Rhino
  • Tactical squad (10)
  • Scouts with sniper rifles (5)
  • Captain
  • Chaplain with jump pack
  • Dreadnought
  • Scout Sgt. Telion
  • Devastator squad (6)
  • Terminators (6)

Dark Eldar

Not started

  • Wyches (10)
  • Warriors (10)
  • Haemonculus 2
  • Wracks (5)

Ongoing

  • Lelith Hesperax
  • Raider
  • Ravager
  • Venom
  • OOP Wyches (5/10 painted)
  • Reaver jetbikes (3)

Finished

  • Razorwing Jetfighter
  • Haemonculus 1

Tau

Not started

  • XV-8 Crisis Suit

Stormtalon!

I should write a longer post on the current status of my army(-ies), but I'm le tired... so here's a Stormtalon I just finished. :)

Friday, June 1, 2012

How to magnetize a land speeder

Hello fellow hobbyists!

It was quite hard to find a detailed description of how to magnetize a land speeder. It is actually a tricky kit to assemble with magnets. So here is my contribution to the Internets. Hold on to your neckbeards, this will be a lot of steps and pictures.

Firstly, assemble the two main pieces. Don't glue on the sides yet, we will need those loose to start with.
 Then cut out the doors and clip off the little pins that would be hinges if we didn't magnetize this sucker.
Now look at the side profile of these two right doors. One is for the missile launcher, and one is flat. But the inside looks quite different in thickness. We will need to fix this if we want interchangeable doors with magnets.
Finish the missile launchers and fix them to the doors.
These are the magnets I'll be using. 3 mm for the doors and 2 mm for the guns. I would have preferred larger, flatter magnets for the doors, but hey, this is what I had at home. :)
Next, cut off a piece of sprue to use as a filler on the flat doors. We are aiming to replicate the one on the ML doors.
Use a scalpel to grate off plastic until you get the correct thickness. It is not as hard as it sounds, the plastic comes off in thin slivers.
Glue the filler piece to the flat doors like so! Notice that we now have two flat surfaces with identical thickness to mount our magnets on.
Put a drop of super glue on the flat door and put two magnets on that drop. Then fasten the side wall of the land speeder to the floor. Don't use any glue on the wall yet! This is just for measuring. Now put the door with the magnets in the opening and look inside. Try to remember how far in the magnets reach; this is where you will put a mounting beam for the inner magnet.
Cut out another piece of sprue and use the scalpel to get a near perfect fit between the inner walls. Dry fit until it feels good. Use plenty of thin plastic glue on the sides - this will even out the plastic and make the beam "float around" on the inner walls for a while, which gives us time to get a perfect fit.
Put the beam in a bit too tight for the magnets to fit and then push the door with the two magnets against it. This will ensure that the beam is placed at the correct depth, since the plastic glue is still sticky and the beam will move inwards.
Now put a drop of super glue on the inner magnet and put it in place in the door opening, firmly against the beam. Note that we still have not glued the land speeder side wall to the rest of the speeder. This is how we want it until the beam and magnets have set correctly. If we had to make corrections to this setup that would be very hard with the side wall glued in place.
I use rubber bands to keep the door in place until the glue have set. Hopefully I can pull the door apart and have one magnet inside the ship and one on the door after about 15-20 minutes.
Et voilĂ ! The magnet came off without a hitch. Good work, me.
Now put a new magnet on the inner magnet and put a drop of super glue on it. The missile launcher doors should fit just right, but if the thin beam protruding through the door is in the way, just clip it off. Mine slides right in because I am awesome.
Then fasten the ML door with a rubber band and go for a walk with the dog. That's what I will be doing. See you in a bit!
Rinse and repeat for the other side.
While you are waiting for the last door to set, go ahead and cut out and assemble the nose guns and bracket.
I drilled a 2 mm hole at an angle into the gun bracket, making sure that I preserve the little holes made for the pins on the guns. That way, we get both magnet and the little pins holding the gun in place. Drill as deep as you need or straight through, there is nothing you can mess up on the back side of the bracket.
Then drill corresponding holes in the guns. The holes are quite easy to line up because of the little pins. I chose a 90 degree angle between magnet and pins, and measured it out by eye. Putting a dot of paint on one magnet and then dry fitting is another way of lining up the holes.
Now go ahead and assemble everyting else on the speeder except the little dudes and their guns and arms. Looks really nice I think! Don't worry, there is not much left and the rest is a bit easier.
Now for the final part; the passenger gun. The only delicate step here is fixing a magnet to the arms holding the gun. What I did was use the drill to remove about half of the plastic strut between the hands, forming a semicircular gap, in which a 2 mm magnet can fit and get a good surface to glue it to. On the guns, there is a perfect spot to drill and put the other magnet as you see in the picture below.
Lastly, glue the arms to the torso and make sure the shoulders sit where you want them to. Then put a gun on the rail and use that magnet to keep the arms in the correct position while the glue sets. This will ensure that both guns get a good position.
And that is it! Now it is just a matter of finishing up all the details and get painting.

I hope you enjoyed this tutorial, or at least learnt something of value from it. Have fun out there, and remember, don't eat the magnets.

Tuesday, May 22, 2012

Land speeder magnet extravaganza

First one done, now I know enough to post a tutorial based on the second one (without the rookie mistakes). This is just an overview of the loadouts. Details on clever spots to put magnets coming up later. All in all a fun but very challenging kit. Gunz blazin'! :)

Monday, April 9, 2012

Friday, March 30, 2012

Battle report: 800pt seize ground

My friend Stedo came over last Wednesday to play a casual game, and this is how it went down.
Deployed in the lower left corner. Paint pots are objectives, three on my side and one on Stedo's. Scouts and dreaddy are gunning for the upper left objective, rhino with one combat squad are going for the center one. Combat squad with Libby ready to react and travel with Libby teleport. Prancing gay space elves have one objective but are ready to dance my way.
Turn 1 - me
Rhino blocks and holds center objective. Scouts and dreaddy cowardly holds leftmost objective. Lower combat squad takes a pot shot with the ML and kills one Pathfinder. First blood!
Turn 1 - stedo
Stupid Pathfinders kill one of my mighty space marines. Lucky shot. Falcon and Wave serpent move into shooting positions and fail miserably.
Turn 2 - me
Assault squad with Chaplain deep strikes right by the pathfinders. Combat squad with libby teleport but have a mishap, stedo gets to place them in the far lower right corner, where there is NOTHING TO DOOOOO. As punishment, I kill another pathfinder. Also, scouts stun the wave serpent with a glancing hit from the ML.
Turn 2 - stedo
Falcon, War walker and remaining Pathfinders come out all guns blazing against my newly arrived Assault squad and Chappy. No wounds. Some serious armor saves there...
Turn 3 - me
My assault guys jump the fence and gun down the pathfinders (troop choice) by the control point. Stedo faces defeat, but decides to go out russian style; on flames, beating me with his torn off limbs.
Turn 3 - stedo
The puny Dire avengers are onloaded, and uses their fleet to run and assault (rolling a 5) and make it all the way to my Assault squad. They proceed to kill one assault marine, but one of their own die as well. Looks like a long fight. My Libby squad try to teleport to cover, but fail and land a few inches away out in the open and take a beating.
Turn 4 - me
In my turn, I continue eating away at stedo's last troop choice in assualt, but also move my heroic guards, the dreddy and scouts, out in the open to shoot at the annoying falcon. The shots miss, but now he has to worry about those guys too. My squad with Libby run for cover behind the big pink rock.
Turn 4 - stedo
Unloading his Striking scorpions, my assault squad is futtbucked from behind. Farseer had Doom on them for many turns now. The consolidation move enables them to move up to the waiting Wave serpent for further transport. The last eldar troops are now holding the control point.
Turn 5 - me
Anticipating the arrival of the wave serpent, I unload my combat squad between the rhino and the black box thingy. My dreddy blocks the other entrance and also proceeds to melt the Falcon into a wreck. Good boy! The Libby and last marine try to teleport into the control point to the right, but mishap and are Delayed.
Turn 5 - stedo
Pathetic war walker blows my glorious rhino into little pieces and leave only a crater on the ground. The wave serpent flies OVER my clever blocks (stupid skimmers) and land right behind my coffee mug.
Turn 6 - me
My close combat squad move up and assault the wave serpent with grenades. Good idea, since it blows up and is no more. The passengers escape with their lives intact, only to find themselves in the loving, caring hands of my Lovenought. They are decimated, but alive and contesting the control point.
Turn 6 - stedo
Dire avengers holding the control point and silly long legs kill my last troop on the far right flank. Only the Libby is left standing, but he of course cannot take control points and is too far away to contest. The game ends before turn 7 starts, and is a tactical draw with 1-1.